Sciweavers

47 search results - page 9 / 10
» GPU implementation of motion estimation for visual saliency
Sort
View
RT
1999
Springer
13 years 11 months ago
Interactive Rendering using the Render Cache
Interactive rendering requires rapid visual feedback. The render cache is a new method for achieving this when using high-quality pixel-oriented renderers such as ray tracing that...
Bruce Walter, George Drettakis, Steven G. Parker
ICIAP
2003
ACM
14 years 7 months ago
The mantis head camera (why the praying mantis is so good at catching its prey)
Inspired by the abilities of the praying mantis to judge distance to its prey before the strike by use of motionbased visually mediated odometry, we create miniature model for dep...
Igor Katsman, Ehud Rivlin
IJRR
2011
159views more  IJRR 2011»
13 years 2 months ago
Visual-inertial navigation, mapping and localization: A scalable real-time causal approach
We present a model to estimate motion from monocular visual and inertial measurements. We analyze the model and characterize the conditions under which its state is observable, an...
Eagle Jones, Stefano Soatto
NIPS
1998
13 years 8 months ago
Divisive Normalization, Line Attractor Networks and Ideal Observers
Gain control by divisive inhibition, a.k.a. divisive normalization, has been proposed to be a general mechanism throughout the visual cortex. We explore in this study the statisti...
Sophie Deneve, Alexandre Pouget, Peter E. Latham
CVPR
2001
IEEE
14 years 9 months ago
3D Simultaneous Localisation and Map-Building Using Active Vision for a Robot Moving on Undulating Terrain
Work in simultaneous localisation and map-building ("SLAM") for mobile robots has focused on the simplified case in which a robot is considered to move in two dimensions...
Andrew J. Davison, Nobuyuki Kita