Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the vi...
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Lo...
Ambient occlusion has proven to be a useful tool for producing realistic images, both in offline rendering and interactive applications. In production rendering, ambient occlusion...
The GPUs pack high computation power and a restricted architecture into easily available hardware today. They are now used as computation co-processors and come with programming m...
In this work, to render at least 5123 voxel volumes in real-time, we have developed a sort-last parallel volume rendering method for distributed memory multiprocessors. Our sort-l...