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» GPU-based shape from silhouettes
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CSCW
2002
ACM
13 years 10 months ago
3-D live: real time interaction for mixed reality
We describe a real-time 3-D augmented reality videoconferencing system. With this technology, an observer sees the real world from his viewpoint, but modified so that the image of...
Simon Prince, Adrian David Cheok, Farzam Farbiz, T...
ICIP
2010
IEEE
13 years 8 months ago
People identification using shadow dynamics
People identification has numerous applications, ranging from surveillance/security to robotics. Face and body movement/gait biometrics are the most important tools for this task....
Yumi Iwashita, Adrian Stoica, Ryo Kurazume
ICCV
2007
IEEE
15 years 25 days ago
Integrating Appearance and Motion Cues for Simultaneous Detection and Segmentation of Pedestrians
We present a unified method for simultaneously acquiring both the location and the silhouette shape of people in outdoor scenes. The proposed algorithm integrates top-down and bot...
Vinay Sharma, James W. Davis
ICCV
2007
IEEE
15 years 25 days ago
Non-rigid Photometric Stereo with Colored Lights
We present an algorithm and the associated capture methodology to acquire and track the detailed 3D shape, bends, and wrinkles of deforming surfaces. Moving 3D data has been diffi...
Björn Stenger, Carlos Hernández, Gabri...
ECCV
2006
Springer
15 years 23 days ago
Carved Visual Hulls for Image-Based Modeling
Abstract. This article presents a novel method for acquiring high-quality solid models of complex 3D shapes from multiple calibrated photographs. After the purely geometric constra...
Yasutaka Furukawa, Jean Ponce