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ICPR
2010
IEEE
13 years 8 months ago
A Comparative Study of Facial Landmark Localization Methods for Face Recognition Using HOG Descriptors
This paper compares several approaches to extract facial landmarks and studies their influence on face recognition problems. In order to obtain fair comparisons, we use the same ...
David Monzo, Alberto Albiol, Antonio Albiol, Jose ...
SI3D
2009
ACM
14 years 2 months ago
Screen space fluid rendering with curvature flow
We present an approach for rendering the surface of particle-based fluids that is simple to implement, has real-time performance with a configurable speed/quality trade-off, and...
Wladimir J. van der Laan, Simon Green, Miguel Sain...
CA
2000
IEEE
14 years 2 months ago
Adaptive Simulation of Soft Bodies in Real-Time
This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines...
Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani,...
CHINZ
2005
ACM
13 years 11 months ago
Exploring sketch beautification techniques
Beautification of vague, imprecise sketchy ink input is an interesting area for exploration, especially with the emergence of pen-based systems, such as the Tablet PC. Fifty perce...
Beirong Wang, Jian Sun, Beryl Plimmer
CCGRID
2010
IEEE
13 years 10 months ago
Virtual Resources Allocation for Workflow-Based Applications Distribution on a Cloud Infrastructure
Abstract--Cloud computing infrastructures are providing resources on demand for tackling the needs of large-scale distributed applications. Determining the amount of resources to a...
Tram Truong Huu, Johan Montagnat