The GUIDe (Gaze-enhanced User Interface Design) project in the HCI Group at Stanford University explores how gaze information can be effectively used as an augmented input in addi...
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
Abstract. Conceptual models are formal descriptions of application domains that are used in early stages of system development to support requirements analysis. The Unified Modeli...
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...