In this paper we propose a hierarchy of games that allows us to make a systematic comparison of process equivalences by characterizing process equivalences as games. The well-known...
In the context of probabilistic verification, we provide a new notion of trace-equivalence divergence between pairs of Labelled Markov processes. This divergence corresponds to the...
Though very important in software engineering, linking artifacts of the same type (clone detection) or of different types (traceability recovery) is extremely tedious, error-prone...
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
We consider a generalisation of Larsen and Skou’s [19] reactive probabilistic transition systems which exhibit three kinds of choice: action-guarded probabilistic choice, extern...