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» Game Characterizations of Process Equivalences
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IPCO
2010
125views Optimization» more  IPCO 2010»
13 years 9 months ago
A Pumping Algorithm for Ergodic Stochastic Mean Payoff Games with Perfect Information
Abstract. We consider two-person zero-sum stochastic mean payoff games with perfect information, or BWR-games, given by a digraph G = (V = VB VW VR, E), with local rewards r : E R...
Endre Boros, Khaled M. Elbassioni, Vladimir Gurvic...
ICFP
2010
ACM
13 years 8 months ago
The impact of higher-order state and control effects on local relational reasoning
Reasoning about program equivalence is one of the oldest problems in semantics. In recent years, useful techniques have been developed, based on bisimulations and logical relation...
Derek Dreyer, Georg Neis, Lars Birkedal
HICSS
1996
IEEE
136views Biometrics» more  HICSS 1996»
13 years 11 months ago
Design of a Real-Time Co-Operating System for Multiprocessor Workstations
: We have designed a Real-Time Co-Operating System (RTCOS) for simultaneously supporting real-time and non-real-time activities on a workstation with two or more processors. The RT...
Gebran Krikor, Md. Touhidur Raza, David B. Stewart
ANOR
2010
85views more  ANOR 2010»
13 years 7 months ago
Inventory management with partially observed nonstationary demand
Abstract. We consider a continuous-time model for inventory management with Markov modulated non-stationary demands. We introduce active learning by assuming that the state of the ...
Erhan Bayraktar, Michael Ludkovski
DIGRA
2005
Springer
14 years 1 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix