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» Game Characterizations of Process Equivalences
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TIT
2002
82views more  TIT 2002»
13 years 7 months ago
Order estimation for a special class of hidden Markov sources and binary renewal processes
We consider the estimation of the order, i.e., the number of hidden states, of a special class of discrete-time finite-alphabet hidden Markov sources. This class can be characteriz...
Sanjeev Khudanpur, Prakash Narayan
CORR
2011
Springer
189views Education» more  CORR 2011»
12 years 11 months ago
Metastability of Logit Dynamics for Coordination Games
Logit Dynamics [Blume, Games and Economic Behavior, 1993] is a randomized best response dynamics for strategic games: at every time step a player is selected uniformly at random a...
Vincenzo Auletta, Diodato Ferraioli, Francesco Pas...
NETGAMES
2005
ACM
14 years 1 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
ICALP
2005
Springer
14 years 1 months ago
Basic Observables for a Calculus for Global Computing
We introduce a foundational language for modelling applications over global computers whose interconnection structure can be explicitly manipulated. Together with process distribut...
Rocco De Nicola, Daniele Gorla, Rosario Pugliese
HYBRID
2004
Springer
14 years 1 months ago
Bisimulation of Dynamical Systems
A general notion of bisimulation is studied for dynamical systems. An algebraic characterization of bisimulation together with an algorithm for computing the maximal bisimulation r...
A. J. van der Schaft