We consider the estimation of the order, i.e., the number of hidden states, of a special class of discrete-time finite-alphabet hidden Markov sources. This class can be characteriz...
Logit Dynamics [Blume, Games and Economic Behavior, 1993] is a randomized best response dynamics for strategic games: at every time step a player is selected uniformly at random a...
Vincenzo Auletta, Diodato Ferraioli, Francesco Pas...
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
We introduce a foundational language for modelling applications over global computers whose interconnection structure can be explicitly manipulated. Together with process distribut...
A general notion of bisimulation is studied for dynamical systems. An algebraic characterization of bisimulation together with an algorithm for computing the maximal bisimulation r...