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» Game Design for Wireless Devices
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GI
2009
Springer
13 years 5 months ago
Using Semantic UI Descriptions for Adaptive Mobile Games
: In recent years, mobile devices became more and more powerful, wireless Internet access is becoming standard. To support mobile applications adapting their User Interface to vari...
Pascal Bihler, Holger Mügge, Mark Schmatz, Ar...
ACMACE
2009
ACM
13 years 8 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
SENSYS
2006
ACM
14 years 1 months ago
Data compression algorithms for energy-constrained devices in delay tolerant networks
Sensor networks are fundamentally constrained by the difficulty and energy expense of delivering information from sensors to sink. Our work has focused on garnering additional si...
Christopher M. Sadler, Margaret Martonosi
PERCOM
2003
ACM
14 years 7 months ago
Location-Based E-Campus Web Services: From Design to Deployment
In our previous work, we have designed, using a network-based approach, and are currently deploying on Purdue wireless Infrastructure, a Web service for location discovery of 802....
Simon G. M. Koo, Catherine Rosenberg, Hoi-Ho Chan,...
PERVASIVE
2006
Springer
13 years 7 months ago
The Design of a Portable Kit of Wireless Sensors for Naturalistic Data Collection
In this paper, we introduce MITes, a flexible kit of wireless sensing devices for pervasive computing research in natural settings. The sensors have been optimized for ease of use,...
Emmanuel Munguia Tapia, Stephen S. Intille, Louis ...