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» Game Design for Wireless Devices
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ICASSP
2009
IEEE
13 years 5 months ago
A game theoretical algorithm for joint power and topology control in distributed WSN
In this paper, the issue of network topology control in wireless networks using a fully distributed algorithm is considered. Whereas the proposed distributed algorithm is designed...
Pau Closas, Alba Pages-Zamora, Juan A. Ferná...
ACMACE
2005
ACM
14 years 1 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
MOBICOM
2012
ACM
11 years 10 months ago
Distinguishing users with capacitive touch communication
As we are surrounded by an ever-larger variety of post-PC devices, the traditional methods for identifying and authenticating users have become cumbersome and time-consuming. In t...
Tam Vu, Akash Baid, Simon Gao, Marco Gruteser, Ric...
IWCMC
2006
ACM
14 years 1 months ago
On the robustness of grid-based deployment in wireless sensor networks
Grid-based sensor deployment is an effective and efficient practice for provisioning wireless sensor networks. Previous work has addressed grid-based deployment of sensors in orde...
Kenan Xu, Glen Takahara, Hossam S. Hassanein
NETGAMES
2004
ACM
14 years 1 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...