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» Game Design for Wireless Devices
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HUC
2010
Springer
13 years 5 months ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon
CORR
2004
Springer
137views Education» more  CORR 2004»
13 years 7 months ago
Implementation of Logical Functions in the Game of Life
: The Game of Life cellular automaton is a classical example of a massively parallel collision-based computing device. The automaton exhibits mobile patterns, gliders, and generato...
Jean-Philippe Rennard
MOBIHOC
2012
ACM
11 years 10 months ago
Spatial spectrum access game: nash equilibria and distributed learning
A key feature of wireless communications is the spatial reuse. However, the spatial aspect is not yet well understood for the purpose of designing efficient spectrum sharing mecha...
Xu Chen, Jianwei Huang
PERCOM
2006
ACM
14 years 7 months ago
A Design of a Molecular Communication System for Nanomachines Using Molecular Motors
Molecular communication is one solution for nano-scale communication between nanomachines. Nanomachines (e.g., biological molecules, artificial devices) represent small devices or...
Michael Moore, Akihiro Enomoto, Tadashi Nakano, Ry...
HICSS
2005
IEEE
91views Biometrics» more  HICSS 2005»
14 years 1 months ago
Size Does Matter in Computer Collaboration: Heterogeneous Platform Effects on Human-Human Interaction
Because today’s workforce is highly mobile, small wireless devices are being used to support mobile work collaboration. However, do computer platform differences affect such col...
Marilyn Tremaine, Aleksandra Sarcevic, Dezhi Wu, M...