Computing environments on cellphones, especially smartphones, are becoming more open and general-purpose, thus they also become attractive targets of malware. Cellphone malware no...
Abstract. Here we study the plausibility of a phase oscillators dynamical model for time division for multiple access in wireless communication networks. We show that emerging patt...
This paper provides a framework for recording, analyzing and modeling of 3 dimensional emotional movements for embodied game applications. To foster embodied interaction, we need i...
This paper argues for explicit consideration of data fidelity during development of context-aware systems. Increasing the amount of data captured, stored, and distributed does not ...
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....