Sciweavers

796 search results - page 71 / 160
» Game Design for Wireless Devices
Sort
View
138
Voted
GECCO
2010
Springer
191views Optimization» more  GECCO 2010»
15 years 3 months ago
Fitness importance for online evolution
To complement standard fitness functions, we propose "Fitness Importance" (FI) as a novel meta-heuristic for online learning systems. We define FI and show how it can be...
Philip Valencia, Raja Jurdak, Peter Lindsay
138
Voted
INFOCOM
2006
IEEE
15 years 9 months ago
MMSN: Multi-Frequency Media Access Control for Wireless Sensor Networks
— Multi-frequency media access control has been well understood in general wireless ad hoc networks, while in wireless sensor networks, researchers still focus on single frequenc...
Gang Zhou, Chengdu Huang, Ting Yan, Tian He, John ...
CVPR
2008
IEEE
16 years 5 months ago
Sketching in the air: A vision-based system for 3D object design
3D object design has many applications including flexible 3D sketch input in CAD, computer game, webpage content design, image based object modeling, and 3D object retrieval. Most...
Yu Chen, Jianzhuang Liu, Xiaoou Tang
144
Voted
TMC
2010
386views more  TMC 2010»
15 years 1 months ago
Design, Realization, and Evaluation of xShare for Impromptu Sharing of Mobile Phones
—Mobile phones are truly personal devices loaded with personal data such as photos, contacts, and call history. Yet it is often necessary or desirable to share our phones with ot...
Yunxin Liu, Ahmad Rahmati, Hyukjae Jang, Yuanhe Hu...
CHI
2009
ACM
16 years 4 months ago
Body-based interaction for desktop games
Interaction for desktop games is mostly limited to keyboard and mouse input. We are investigating the benefits of adding body-based interaction to complement keyboard and mouse in...
Mara G. Silva, Doug A. Bowman