Sciweavers

796 search results - page 80 / 160
» Game Design for Wireless Devices
Sort
View
120
Voted
MOBICOM
1999
ACM
15 years 7 months ago
Next Century Challenges: RadioActive Networks
A key challenge facing wireless networking is to utilize the spectrum as e ciently as possible given current channel conditions and in the most e ective way for each application. ...
Vanu G. Bose, David Wetherall, John V. Guttag
143
Voted
TEDU
2010
96views Education» more  TEDU 2010»
15 years 1 months ago
Synchronizable Objects in Distributed Multimedia Applications
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Jun Hu, Loe M. G. Feijs
134
Voted
MOBISYS
2007
ACM
16 years 3 months ago
Context-for-wireless: context-sensitive energy-efficient wireless data transfer
Ubiquitous connectivity on mobile devices will enable numerous new applications in healthcare and multimedia. We set out to check how close we are towards ubiquitous connectivity ...
Ahmad Rahmati, Lin Zhong
137
Voted
MOBISYS
2004
ACM
16 years 3 months ago
Energy-Efficient Surveillance System Using Wireless Sensor Networks
The focus of surveillance missions is to acquire and verify information about enemy capabilities and positions of hostile targets. Such missions often involve a high element of ri...
Tian He, Sudha Krishnamurthy, John A. Stankovic, T...
GLOBECOM
2006
IEEE
15 years 9 months ago
Modelling the Impact of User Mobility on the Throughput in Networks of Wireless 802.11 LANs
— The wireless LAN technology 802.11, also called Wi-Fi, offers high speed wireless Internet access for local area environments. WLANs provide much higher data rates than the mob...
Sandjai Bhulai, Robert D. van der Mei, Taoying Yua...