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» Game Development Using Design-by-Contract
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STOC
2012
ACM
256views Algorithms» more  STOC 2012»
12 years 9 days ago
Competitive contagion in networks
We develop a game-theoretic framework for the study of competition between firms who have budgets to “seed” the initial adoption of their products by consumers located in a s...
Sanjeev Goyal, Michael Kearns
HICSS
2007
IEEE
95views Biometrics» more  HICSS 2007»
14 years 4 months ago
Protecting with Sensor Networks: Attention and Response
Sensor networks are expected to play an important role in hybrid protection infrastructures when combined with robots and human decision makers. In order to be effective, detectio...
Jeffrey V. Nickerson, Stephan Olariu
AUIC
2006
IEEE
14 years 3 months ago
Moving animation script creation from textual to visual representation
Animation scripts are an integral part of developing computer games: they describe which character animations to play and when to switch between animations. These scripts are ofte...
Erik Haugvaldstad, Tim Wright
HICSS
2002
IEEE
82views Biometrics» more  HICSS 2002»
14 years 2 months ago
Customer Role Ambiguity in Community Management
This paper examines challenges involved in managing product-centered communities. Using the notion of customer role ambiguity, the paper explores the ambiguity involved in balanci...
Helena Holmström, Ola Henfridsson
ECBS
2002
IEEE
120views Hardware» more  ECBS 2002»
14 years 2 months ago
FRAME for Achieving Performance Portability within Heterogeneous Environments
Resource heterogeneity offers a new challenge to portability of resource critical applications such as multimedia or interactive applications. Under heterogeneous environments, a ...
Ren-Song Ko, Matt W. Mutka