Sciweavers

682 search results - page 121 / 137
» Game Development Using Design-by-Contract
Sort
View
SAC
2008
ACM
13 years 8 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
INFOCOM
2010
IEEE
13 years 7 months ago
Distributed Opportunistic Scheduling for Ad-Hoc Communications Under Delay Constraints
—With the convergence of multimedia applications and wireless communications, there is an urgent need for developing new scheduling algorithms to support real-time traffic with ...
Sheu-Sheu Tan, Dong Zheng, Junshan Zhang, James R....
ACSAC
2010
IEEE
13 years 6 months ago
Porscha: policy oriented secure content handling in Android
The penetration of cellular networks worldwide and emergence of smart phones has led to a revolution in mobile content. Users consume diverse content when, for example, exchanging...
Machigar Ongtang, Kevin R. B. Butler, Patrick Drew...
GLOBECOM
2010
IEEE
13 years 6 months ago
An Experimental Comparison of Burst Packet Transmission Schemes in IEEE 802.11-Based Wireless Mesh Networks
Abstract--Wireless mesh networks (WMNs) are wireless multihop networks comprised of mesh routers, which relay traffic on behalf of clients and other nodes. Using the standard IEEE ...
Peter Dely, Andreas Kassler, Nico Bayer, Dmitry Si...
CGF
2011
13 years 5 days ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt