Sciweavers

682 search results - page 50 / 137
» Game Development Using Design-by-Contract
Sort
View
ICANN
2010
Springer
13 years 10 months ago
Multi-Dimensional Deep Memory Atari-Go Players for Parameter Exploring Policy Gradients
Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...
Mandy Grüttner, Frank Sehnke, Tom Schaul, J&u...
TCIAIG
2010
13 years 4 months ago
The Parametrized Probabilistic Finite-State Transducer Probe Game Player Fingerprint Model
Abstract--Fingerprinting operators generate functional signatures of game players and are useful for their automated analysis independent of representation or encoding. The theory ...
Jeffrey Tsang
AAAI
2012
12 years 9 days ago
Security Games for Controlling Contagion
Many strategic actions carry a ‘contagious’ component beyond the immediate locale of the effort itself. Viral marketing and peacekeeping operations have both been observed to ...
Jason Tsai, Thanh H. Nguyen, Milind Tambe
AIIDE
2008
14 years 7 days ago
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans
Petri Nets can be used for a retrospective analysis of a computer game story, for representing plots in serious games as well as for monitoring the course of the story, as recentl...
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemro...
AIIDE
2008
14 years 7 days ago
Intelligent Trading Agents for Massively Multi-player Game Economies
As massively multi-player gaming environments become more detailed, developing agents to populate these virtual worlds as capable non-player characters poses an increasingly compl...
John Reeder, Gita Sukthankar, Michael Georgiopoulo...