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RV
2010
Springer
172views Hardware» more  RV 2010»
13 years 8 months ago
Recovery Tasks: An Automated Approach to Failure Recovery
Abstract. We present a new approach for developing robust software applications that breaks dependences on the failed parts of an application’s execution to allow the rest of the...
Brian Demsky, Jin Zhou, William Montaz
GECCO
2009
Springer
305views Optimization» more  GECCO 2009»
14 years 4 months ago
Evolving competitive car controllers for racing games with neuroevolution
Modern computer games are at the same time an attractive application domain and an interesting testbed for the evolutionary computation techniques. In this paper we apply NeuroEvo...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
MHCI
2009
Springer
14 years 4 months ago
Studying multi-user settings for pervasive games
Whenever a pervasive game has to be developed for a group of children an appropriate multi-user setting has to be found. If the pervasive game does not support the children with a...
Karin Leichtenstern, Elisabeth André
AAAI
2004
13 years 11 months ago
Synthetic Adversaries for Urban Combat Training
This paper describes requirements for synthetic adversaries for urban combat training and MOUTBots, a prototype application. The MOUTBots use a commercial computer game to define,...
Robert E. Wray, John E. Laird, Andrew Nuxoll, Devv...
JFP
2002
89views more  JFP 2002»
13 years 9 months ago
The countdown problem
We systematically develop a functional program that solves the countdown problem, a numbers game in which the aim is to construct arithmetic expressions satisfying certain constra...
Graham Hutton