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CHI
2005
ACM
14 years 10 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
GECCO
2009
Springer
124views Optimization» more  GECCO 2009»
14 years 2 months ago
Reinforcement learning for games: failures and successes
We apply CMA-ES, an evolution strategy with covariance matrix adaptation, and TDL (Temporal Difference Learning) to reinforcement learning tasks. In both cases these algorithms se...
Wolfgang Konen, Thomas Bartz-Beielstein
ISUVR
2007
13 years 11 months ago
Hand Gesture Recognition for Table-Top Interaction System
—Hand interface is well known for its intuition and convenience. User can use their real hands to interact with the system without any assistant device. In this paper, we propose...
Hyoungil Park, Jongweon Lee
NIPS
2007
13 years 11 months ago
Computing Robust Counter-Strategies
Adaptation to other initially unknown agents often requires computing an effective counter-strategy. In the Bayesian paradigm, one must find a good counterstrategy to the inferre...
Michael Johanson, Martin Zinkevich, Michael H. Bow...
TCOM
2010
102views more  TCOM 2010»
13 years 8 months ago
A system performance approach to OSNR optimization in optical networks
Abstract—This paper studies a constrained optical signal-tonoise ratio (OSNR) optimization problem in optical networks from the perspective of system performance. A system optimi...
Yan Pan, Tansu Alpcan, Lacra Pavel