Sciweavers

682 search results - page 77 / 137
» Game Development Using Design-by-Contract
Sort
View
ACMACE
2009
ACM
14 years 4 months ago
Running or gaming
We developed Exertainer, a sensor-enabled, interactive running entertainment system to support advanced exercise applications. We designed Exertainer to be used in urban environme...
Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Ch...
UM
2005
Springer
14 years 3 months ago
Detecting When Students Game the System, Across Tutor Subjects and Classroom Cohorts
Building a generalizable detector of student behavior within intelligent tutoring systems presents two challenges: transferring between different cohorts of students (who may devel...
Ryan Shaun Baker, Albert T. Corbett, Kenneth R. Ko...
TARK
2007
Springer
14 years 4 months ago
Unawareness, beliefs and games
We define a generalized state-space model with interactive unawareness and probabilistic beliefs. Such models are desirable for many potential applications of asymmetric unawaren...
Aviad Heifetz, Martin Meier, Burkhard C. Schipper
AINA
2005
IEEE
14 years 3 months ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
CAV
2006
Springer
128views Hardware» more  CAV 2006»
14 years 1 months ago
Safraless Compositional Synthesis
In automated synthesis, we transform a specification into a system that is guaranteed to satisfy the specification. In spite of the rich theory developed for system synthesis, litt...
Orna Kupferman, Nir Piterman, Moshe Y. Vardi