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» Game Engineering for a Multiprocessor Architecture
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CODES
2006
IEEE
14 years 1 months ago
Multi-processor system design with ESPAM
For modern embedded systems, the complexity of embedded applications has reached a point where the performance requirements of these applications can no longer be supported by emb...
Hristo Nikolov, Todor Stefanov, Ed F. Deprettere
ARCS
1997
Springer
13 years 11 months ago
Hardware-Supported Fault Tolerance for Multiprocessors
To provide a computing system to be dependable fault tolerance mechanisms have to be included. Especially massive parallelism represents a new challenge for fault tolerance. In th...
Mario Dal Cin, Wolfgang Hohl, Volkmar Sieh
DSVIS
2006
Springer
13 years 11 months ago
Toward Quality-Driven Development of 3D Computer Games
The development of video games is a complex software engineering activity bringing together large multidisciplinary teams under stringent constraints. While much has been written a...
T. C. Nicholas Graham, Will Roberts
CISIS
2008
IEEE
14 years 2 months ago
Latency Impact on Spin-Lock Algorithms for Modern Shared Memory Multiprocessors
In 2006, John Mellor-Crummey and Michael Scott received the Dijkstra Prize in Distributed Computing. This prize was for their 1991 paper on algorithms for scalable synchronization ...
Jan Christian Meyer, Anne C. Elster
IPPS
2006
IEEE
14 years 1 months ago
TPCC-UVa: an open-source TPC-C implementation for parallel and distributed systems
This paper presents TPCC-UVa, an open-source implementation of the TPC-C benchmark intended to be used in parallel and distributed systems. TPCC-UVa is written entirely in C langu...
Diego R. Llanos Ferraris, Belén Palop