For modern embedded systems, the complexity of embedded applications has reached a point where the performance requirements of these applications can no longer be supported by emb...
To provide a computing system to be dependable fault tolerance mechanisms have to be included. Especially massive parallelism represents a new challenge for fault tolerance. In th...
The development of video games is a complex software engineering activity bringing together large multidisciplinary teams under stringent constraints. While much has been written a...
In 2006, John Mellor-Crummey and Michael Scott received the Dijkstra Prize in Distributed Computing. This prize was for their 1991 paper on algorithms for scalable synchronization ...
This paper presents TPCC-UVa, an open-source implementation of the TPC-C benchmark intended to be used in parallel and distributed systems. TPCC-UVa is written entirely in C langu...