Sciweavers

2026 search results - page 101 / 406
» Game Engines for Visualization
Sort
View
DOCENG
2008
ACM
14 years 23 hour ago
A concise XML binding framework facilitates practical object-oriented document engineering
Semantic web researchers tend to assume that XML Schema and OWL-S are the correct means for representing the types, structure, and semantics of XML data used for documents and int...
Andruid Kerne, Zachary O. Toups, Blake Dworaczyk, ...
ICSM
2008
IEEE
14 years 4 months ago
Software visualization with audio supported cognitive glyphs
There exist numerous software visualization techniques that aim to facilitate program comprehension. One of the main concerns in every such software visualization is to identify r...
Sandro Boccuzzo, Harald Gall
DSRT
2000
IEEE
14 years 2 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
ICSE
2010
IEEE-ACM
14 years 3 months ago
Runtime repair of software faults using event-driven monitoring
In software with emergent properties, despite the best efforts to remove faults before execution, there is a high likelihood that faults will occur during runtime. These faults c...
Chris Lewis 0002, Jim Whitehead
ICSE
2010
IEEE-ACM
14 years 2 months ago
Zenet: generating and enforcing real-time temporal invariants
Generating correct specifications for real-time event-driven software systems is difficult and time-consuming. Even when such specifications have been created, they are often us...
Chris Lewis