"This book is intended for human factors engineers requiring current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments. ...
Norman I. Badler, Cary B. Phillips, Bonnie L. Webb...
Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...
We introduce a new task-independent framework to model top-down overt visual attention based on graphical models for probabilistic inference and reasoning. We describe a Dynamic B...
We present a generative model approach to explore intrinsic semantic structures in sport videos, e.g., the camera view in American football games. We will invoke the concept of se...
The authors present TWIG, a visually grounded wordlearning system that uses its existing knowledge of vocabulary, grammar, and action schemas to help it learn the meanings of new ...