Sciweavers

2026 search results - page 106 / 406
» Game Engines for Visualization
Sort
View

Book
301views
15 years 8 months ago
Simulating Humans: Computer Graphics, Animation, and Control
"This book is intended for human factors engineers requiring current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments. ...
Norman I. Badler, Cary B. Phillips, Bonnie L. Webb...
DIGITALCITIES
2003
Springer
14 years 3 months ago
Visualizing Social Patterns in Virtual Environments on a Local and Global Scale
Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...
Katy Börner, Shashikant Penumarthy, Bonnie Je...
AAAI
2012
12 years 20 days ago
An Object-Based Bayesian Framework for Top-Down Visual Attention
We introduce a new task-independent framework to model top-down overt visual attention based on graphical models for probabilistic inference and reasoning. We describe a Dynamic B...
Ali Borji, Dicky N. Sihite, Laurent Itti
CVPR
2007
IEEE
15 years 8 days ago
Segmental Hidden Markov Models for View-based Sport Video Analysis
We present a generative model approach to explore intrinsic semantic structures in sport videos, e.g., the camera view in American football games. We will invoke the concept of se...
Yi Ding, Guoliang Fan
AAAI
2007
14 years 18 days ago
A Robot That Uses Existing Vocabulary to Infer Non-Visual Word Meanings from Observation
The authors present TWIG, a visually grounded wordlearning system that uses its existing knowledge of vocabulary, grammar, and action schemas to help it learn the meanings of new ...
Kevin Gold, Brian Scassellati