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AUIC
2002
IEEE
14 years 3 months ago
Computer-Aided Sketching to Capture Preliminary Design
This paper describes the vital role of freehand sketching in the design process. When designers first tackle a design problem they usually do so by sketching. We will explore the ...
Mark D. Apperley, Beryl Plimmer
BMCBI
2006
137views more  BMCBI 2006»
13 years 10 months ago
Chaos game representation for comparison of whole genomes
Background: Chaos game representation of genome sequences has been used for visual representation of genome sequence patterns as well as alignment-free comparisons of sequences ba...
Jijoy Joseph, Roschen Sasikumar
SIGSOFT
2005
ACM
14 years 11 months ago
The story of moose: an agile reengineering environment
Moose is a language-independent environment for reverseand re-engineering complex software systems. Moose provides a set of services including a common meta-model, metrics evaluat...
Oscar Nierstrasz, Stéphane Ducasse, Tudor G...
FDG
2009
ACM
14 years 4 months ago
An exploration of menu techniques using a 3D game input device
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...
NETGAMES
2005
ACM
14 years 3 months ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...