Sciweavers

2026 search results - page 146 / 406
» Game Engines for Visualization
Sort
View
TCIAIG
2010
13 years 5 months ago
Controlled Procedural Terrain Generation Using Software Agents
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
Jonathon Doran, Ian Parberry
HRI
2009
ACM
14 years 5 months ago
General visualization abstraction algorithm for geographic map-based human-robot interfaces
Visualization Abstraction Algorithm for Geographic Map-based Human-Robot Interfaces Curtis M. Humphrey Julie A. Adams Department of Electrical Engineering and Computer Science Vand...
Curtis M. Humphrey, Julie A. Adams
JEI
2000
84views more  JEI 2000»
13 years 10 months ago
Visualizing local vector field topology
The visualization of vector fields has attracted much attention over the last decade due to the vast variety of applications in science and engineering. Topological methods have b...
Gerik Scheuermann, Bernd Hamann, Kenneth I. Joy, W...
ISSTA
2004
ACM
14 years 3 months ago
Optimal strategies for testing nondeterministic systems
This paper deals with testing of nondeterministic software systems. We assume that a model of the nondeterministic system is given by a directed graph with two kind of vertices: s...
Lev Nachmanson, Margus Veanes, Wolfram Schulte, Ni...
ICSM
2005
IEEE
14 years 4 months ago
IRiSS - A Source Code Exploration Tool
IRiSS (Information Retrieval based Software Search) is a software exploration tool that uses an indexing engine based on an information retrieval method. IRiSS is implemented as a...
Denys Poshyvanyk, Andrian Marcus, Yubo Dong, Andre...