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AUIC
2006
IEEE
14 years 1 months ago
From pushing buttons to play and progress: value and interaction in fable
A value can be understood as a belief that one mode of conduct is preferable to others. The user-interface of computer games mediates all player conduct in the game and is therefo...
Pippin Barr, James Noble, Robert Biddle, Rilla Kha...
CDC
2009
IEEE
126views Control Systems» more  CDC 2009»
14 years 14 days ago
Overcoming limitations of game-theoretic distributed control
—Recently, game theory has been proposed as a tool for cooperative control. Specifically, the interactions of a multiagent distributed system are modeled as a non-cooperative ga...
Jason R. Marden, Adam Wierman
ICSE
2005
IEEE-ACM
14 years 1 months ago
Software visualization
Stephan Diehl