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TCIAIG
2010
13 years 4 months ago
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution
In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS). While previous approaches allowed online learning with per...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
CHI
2005
ACM
14 years 10 months ago
Distract-R: rapid prototyping and evaluation of in-vehicle interfaces
As driver distraction from in-vehicle devices increasingly becomes a concern on our roadways, researchers have searched for better scientific understanding of distraction along wi...
Dario D. Salvucci, Mark Zuber, Ekaterina Beregovai...
ICSE
2003
IEEE-ACM
14 years 10 months ago
Cadena: An Integrated Development, Analysis, and Verification Environment for Component-based Systems
The use of component models such as Enterprise Java Beans and the CORBA Component Model (CCM) in application development is expanding rapidly. Even in real-time safety/mission-cri...
John Hatcliff, Xianghua Deng, Matthew B. Dwyer, Ge...
IUI
2010
ACM
14 years 7 months ago
Rush: repeated recommendations on mobile devices
We present rush as a recommendation-based interaction and visualization technique for repeated item selection from large data sets on mobile touch screen devices. Proposals and ch...
Dominikus Baur, Sebastian Boring, Andreas Butz
IUI
2009
ACM
14 years 7 months ago
Musicsim: integrating audio analysis and user feedback in an interactive music browsing ui
In music information retrieval (MIR), there are two main research directions, which are based either on a folder hierarchy and metadata, or on the actual acoustic content. We beli...
Ya-Xi Chen, Andreas Butz