Sciweavers

2026 search results - page 364 / 406
» Game Engines for Visualization
Sort
View
GRAPHITE
2004
ACM
14 years 3 months ago
Smooth constraints for spline variational modeling
This article introduces a new class of constraints for spline variational modeling, which allows more flexible user specification, as a constrained point can ”slide” along a...
Julien Lenoir, Laurent Grisoni, Philippe Meseure, ...
SIGDOC
2004
ACM
14 years 3 months ago
Semantic thumbnails: a novel method for summarizing document collections
The concept of thumbnails is common in image representation. A thumbnail is a highly compressed version of an image that provides a small, yet complete visual representation to th...
Arijit Sengupta, Mehmet M. Dalkilic, James C. Cost...
UIST
2004
ACM
14 years 3 months ago
Who cares?: reflecting who is reading what on distributed community bulletin boards
In this paper, we describe the YeTi information sharing system that has been designed to foster community building through informal digital content sharing. The YeTi system is a g...
Toshiya Yamada, Jun Shingu, Elizabeth F. Churchill...
UIST
2004
ACM
14 years 3 months ago
Simple vs. compound mark hierarchical marking menus
We present a variant of hierarchical marking menus where items are selected using a series of inflection-free simple marks, rather than the single "zig-zag" compound mar...
Shengdong Zhao, Ravin Balakrishnan
AMDO
2004
Springer
14 years 3 months ago
Variant Design in Immersive Virtual Reality: A Markup Language for Scalable CSG Parts
In many product areas, a growing trend can be observed towards variant design, i.e. the development of customized designs based on variations of mature product models. We have deve...
Peter Biermann, Bernhard Jung