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» Game Engines for Visualization
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AVI
2000
13 years 10 months ago
Multidimensional Information Visualization through Sliding Rods
Tom Lanning, Kent Wittenburg, Michael Heinrichs, C...
IWPC
2010
IEEE
13 years 7 months ago
Visual Support for Understanding Product Lines
Janet Feigenspan, Christian Kästner, Mathias ...
ALDT
2009
Springer
207views Algorithms» more  ALDT 2009»
14 years 3 months ago
Anytime Self-play Learning to Satisfy Functional Optimality Criteria
We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches fo...
Andriy Burkov, Brahim Chaib-draa
AIIDE
2007
13 years 11 months ago
SORTS: A Human-Level Approach to Real-Time Strategy AI
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
Samuel Wintermute, Joseph Xu, John E. Laird
ICAT
2007
IEEE
14 years 3 months ago
Photorealistic VR Games?
Virtual reality technologies dramatically change the game experience when compared to most popular console games. VR systems may provide a higher user involvement due to the possi...
Salvatore Livatino