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CN
2010
146views more  CN 2010»
13 years 9 months ago
Badumna: A decentralised network engine for virtual environments
Many of today's virtual environment applications, such as massively multi-player online games, involve a large and rapidly changing set of users. The server-based architectur...
Santosh Kulkarni, Scott Douglas, David Churchill
DIMEA
2007
97views Multimedia» more  DIMEA 2007»
14 years 28 days ago
Dialogs taking into account experience, emotions and personality
This paper describes the DEEP project (Dialogs taking into account Experience, Emotions and Personality, adapted to computer games), which started in June 2006. The aim of the proj...
Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba...
FOSSACS
2009
Springer
14 years 3 months ago
Facets of Synthesis: Revisiting Church's Problem
In this essay we discuss the origin, central results, and some perspectives of algorithmic synthesis of nonterminating reactive programs. We recall the fundamental questions raised...
Wolfgang Thomas
FSTTCS
2008
Springer
13 years 10 months ago
Graph Games on Ordinals
We consider an extension of Church’s synthesis problem to ordinals by adding limit transitions to graph games. We consider game arenas where these limit transitions are defined...
Julien Cristau, Florian Horn
ACMACE
2005
ACM
14 years 2 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...