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SIGCSE
2004
ACM
132views Education» more  SIGCSE 2004»
14 years 2 months ago
Using game days to teach a multiagent system class
Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today’s world. It combines artificial intelligence (AI) and distr...
Leen-Kiat Soh
CSE
2009
IEEE
14 years 3 months ago
Mathematical Modeling of Social Games
Kam Tong Chan, Irwin King, Man-Ching Yuen
COLING
2002
13 years 8 months ago
Natural Language and Inference in a Computer Game
We present an engine for text adventures
Malte Gabsdil, Alexander Koller, Kristina Striegni...
CSE
2009
IEEE
14 years 3 months ago
Parallel Computation of Nash Equilibria in N-Player Games
—We propose a parallel algorithm for finding Nash equilibria in n-player noncooperative games. The algorithm is based on enumerating the supports of mixed strategies in parallel...
Jonathan Widger, Daniel Grosu
FOSSACS
2004
Springer
14 years 2 months ago
A Game Semantics of Local Names and Good Variables
We describe a game semantics for local names in a functional setting. It is based on a category of dialogue games acted upon by the automorphism group of the natural numbers; this ...
James Laird