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FSTTCS
2008
Springer
13 years 8 months ago
Average-Time Games
An average-time game is played on the infinite graph of configurations of a finite timed automaton. The two players, Min and Max, construct an infinite run of the automaton by ...
Marcin Jurdzinski, Ashutosh Trivedi
AIED
2005
Springer
14 years 1 months ago
Computer Games as Intelligent Learning Environments: A River Ecosystem Adventure
Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art ...
Jason Tan, Chris Beers, Ruchi Gupta, Gautam Biswas
SIGIR
2009
ACM
14 years 10 days ago
Page hunt: improving search engines using human computation games
There has been a lot of work on evaluating and improving the relevance of web search engines. In this paper, we suggest using human computation games to elicit data from players t...
Hao Ma, Raman Chandrasekar, Chris Quirk, Abhishek ...
IBMSJ
2006
96views more  IBMSJ 2006»
13 years 7 months ago
Running Quake II on a grid
ed underlying grid infrastructure to an application) allowed us to reuse an existing game engine without the need to make any significant changes to it. In this paper we examine th...
Glenn Deen, Matthew Hammer, John Bethencourt, Iris...
FSTTCS
2008
Springer
13 years 8 months ago
On the Power of Imperfect Information
We present a polynomial-time reduction from parity games with imperfect information to safety games with imperfect information. Similar reductions for games with perfect informatio...
Dietmar Berwanger, Laurent Doyen