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SIAMCOMP
2010
97views more  SIAMCOMP 2010»
13 years 8 months ago
Designing Network Protocols for Good Equilibria
Designing and deploying a network protocol determines the rules by which end users interact with each other and with the network. We consider the problem of designing a protocol t...
Ho-Lin Chen, Tim Roughgarden, Gregory Valiant
DIGRA
2003
Springer
14 years 3 months ago
Uncle Roy all around you: mixing games and theatre on the city streets
We describe Uncle Roy All Around You, a mixture of game and theatre that took place in central London in late May and early June of 2003. Street players, equipped with handheld co...
Martin Flintham, Rob Anastasi, Steve Benford, Adam...
CORR
2007
Springer
117views Education» more  CORR 2007»
13 years 9 months ago
Non-atomic Games for Multi-User Systems
Abstract—In this contribution, the performance of a multiuser system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful frame...
Nicolas Bonneau, Mérouane Debbah, Eitan Alt...
EVOW
2010
Springer
13 years 8 months ago
Evolution of Grim Trigger in Prisoner Dilemma Game with Partial Imitation
The emergence of Grim Trigger as the dominant strategy in the Iterated Prisoner Dilemma (IPD) on a square lattice is investigated for players with finite memory, using three differ...
Degang Wu, Mathis Antony, Kwok Yip Szeto
IEEEARES
2008
IEEE
14 years 4 months ago
Rapid Detection of Constant-Packet-Rate Flows
—The demand for effective VoIP and online gaming traffic management methods continues to increase for purposes such as QoS provisioning, usage accounting, and blocking VoIP call...
Kuan-Ta Chen, Jing-Kai Lou