Sciweavers

1062 search results - page 164 / 213
» Game Networks
Sort
View
PROMS
2001
Springer
110views Multimedia» more  PROMS 2001»
14 years 1 months ago
On the End-User QoS-Awareness of a Distributed Service Environment
A lot of attention has been given to network quality of service and efforts to make layers on top of the network also QoS-aware increase noticeably. This paper explores QoS-aware s...
Ing Widya, R. E. Stap, L. J. Teunissen, B. Frank H...
JSAC
2006
147views more  JSAC 2006»
13 years 8 months ago
Smart pay access control via incentive alignment
We use game theorectic models to show the lack of incentives in the TCP congestion avoidance algorithm and the consequential systemwide network problems. We then propose a Vickery-...
Jun Shu, Pravin Varaiya
EOR
2007
104views more  EOR 2007»
13 years 8 months ago
Optimal resource allocation for security in reliability systems
Recent results have used game theory to explore the nature of optimal investments in the security of simple series and parallel systems. However, it is clearly important in practi...
M. Naceur Azaiez, Vicki M. Bier
GEM
2009
13 years 6 months ago
Evolutionary Methods in Self-organizing System Design
Self-organizing systems could serve as a solution for many technical problems where properties like robustness, scalability, and adaptability are required. However, despite all the...
Istvan Fehervari, Wilfried Elmenreich
PUC
2011
13 years 3 months ago
Toward a cooperative programming framework for context-aware applications
OPEN is an ontology-based programming framework for rapid prototyping, sharing, and personalization of context-aware applications. Unlike previous systems that provide programming ...
Bin Guo, Daqing Zhang, Michita Imai