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AVI
2008
13 years 11 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
GLOBECOM
2010
IEEE
13 years 6 months ago
An Experimental Comparison of Burst Packet Transmission Schemes in IEEE 802.11-Based Wireless Mesh Networks
Abstract--Wireless mesh networks (WMNs) are wireless multihop networks comprised of mesh routers, which relay traffic on behalf of clients and other nodes. Using the standard IEEE ...
Peter Dely, Andreas Kassler, Nico Bayer, Dmitry Si...
RTSS
2006
IEEE
14 years 2 months ago
Design of Location Service for a Hybrid Network of Mobile Actors and Static Sensors
Location services are essential to many applications running on a hybrid of wirelessly-networked mobile actors and static sensors, such as surveillance systems and the Pursuer and...
Zhigang Chen, Min Gyu Cho, Kang G. Shin
SIGMOD
2010
ACM
267views Database» more  SIGMOD 2010»
14 years 1 months ago
Processing proximity relations in road networks
Applications ranging from location-based services to multi-player online gaming require continuous query support to monitor, track, and detect events of interest among sets of mov...
Zhengdao Xu, Hans-Arno Jacobsen
INFOCOM
2009
IEEE
14 years 3 months ago
On the Market Power of Network Coding in P2P Content Distribution Systems
Abstract—Network coding is emerging as a promising alternative to traditional content distribution approaches in P2P networks. By allowing information mixture in peers, it simpli...
Xinyu Zhang, Baochun Li