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TEDU
2010
96views Education» more  TEDU 2010»
13 years 7 months ago
Synchronizable Objects in Distributed Multimedia Applications
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Jun Hu, Loe M. G. Feijs
DSRT
2004
IEEE
14 years 14 days ago
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a...
Damien Marshall, Declan Delaney, Séamus McL...
BSN
2009
IEEE
14 years 3 months ago
A Sensing Platform for Physiological and Contextual Feedback to Tennis Athletes
—In this paper we describe our work on creating a multi-modal sensing platform for providing feedback to tennis coaches and players. The platform includes a fixed installation a...
Damien Connaghan, Sarah Hughes, Gregory May, Phili...
ICC
2008
IEEE
138views Communications» more  ICC 2008»
14 years 3 months ago
Localization of IP Links Faults Using Overlay Measurements
—Accurate fault detection and localization is essential to the efficient and economical operation of ISP networks. In addition, it affects the performance of Internet applicatio...
Mohammad Fraiwan, Manimaran Manimaran
MOMM
2006
ACM
168views Communications» more  MOMM 2006»
14 years 2 months ago
Mobile P2P Web Service Creation using SIP
: Telecommunication networks and the Internet are growing together. Peer-to-Peer (P2P) services which are originally offered by network providers, like telephony and messaging, ar...
Guido Gehlen, Fahad Aijaz, Yi Zhu, Bernhard Walke