Sciweavers

1062 search results - page 202 / 213
» Game Networks
Sort
View
JVCA
2002
157views more  JVCA 2002»
13 years 7 months ago
Planning characters' behaviour in interactive storytelling
In this paper, we describe a method for implementing the behaviour of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype...
Marc Cavazza, Fred Charles, Steven J. Mead
OTM
2010
Springer
13 years 5 months ago
Context-Aware Tuples for the Ambient
In tuple space approaches to context-aware mobile systems, the notion of context is defined by the presence or absence of certain tuples in the tuple space. Existing approaches de...
Christophe Scholliers, Elisa Gonzalez Boix, Wolfga...
ICUMT
2009
13 years 5 months ago
A smart access point solution for heterogeneous flows
Abstract--Computer-centered services and broadband wireless connectivity are enabling the delivery of multimedia-based entertainment from the Internet to in-house wireless devices ...
Claudio E. Palazzi, Nicola Stievano, Marco Roccett...
CAP
2010
13 years 2 months ago
Parallel disk-based computation for large, monolithic binary decision diagrams
Binary Decision Diagrams (BDDs) are widely used in formal verification. They are also widely known for consuming large amounts of memory. For larger problems, a BDD computation wi...
Daniel Kunkle, Vlad Slavici, Gene Cooperman
CORR
2010
Springer
142views Education» more  CORR 2010»
13 years 2 months ago
On the Benefit of Virtualization: Strategies for Flexible Server Allocation
Abstract--Virtualization technology facilitates a dynamic, demanddriven allocation and migration of servers. This paper studies how the flexibility offered by network virtualizatio...
Dushyant Arora, Anja Feldmann, Gregor Schaffrath, ...