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MFCS
2009
Springer
14 years 4 months ago
The Cost of Stability in Network Flow Games
The core of a cooperative game contains all stable distributions of a coalition’s gains among its members. However, some games have an empty core, with every distribution being ...
Ezra Resnick, Yoram Bachrach, Reshef Meir, Jeffrey...
DIGRA
2005
Springer
14 years 3 months ago
A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences
The advent of multiplayer online games brings new actors into the development scene and redefines traditional roles and interactions. Anchored on studies of the role of context in...
Licinio Roque
DIALM
2003
ACM
175views Algorithms» more  DIALM 2003»
14 years 3 months ago
Equilibria in topology control games for ad hoc networks
We study topology control problems in ad hoc networks, where network nodes get to choose their power levels in order to ensure desired connectivity properties. Unlike most other w...
Stephan Eidenbenz, V. S. Anil Kumar, Sibylle Zust
NETGAMES
2005
ACM
14 years 3 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
DIGRA
2003
Springer
14 years 3 months ago
Game Tips as Gifts: Social Interactions and Rational Calculations in Computer Gaming
The authors look at online tip exchanges as parts of gift economies created by the players and designers of console and online role-playing games in Taiwan. A group of experienced...
Chuen-Tsai Sun, Holin Lin, Cheng-Hong Ho