Sciweavers

1062 search results - page 39 / 213
» Game Networks
Sort
View
WAOA
2005
Springer
152views Algorithms» more  WAOA 2005»
14 years 3 months ago
Symmetry in Network Congestion Games: Pure Equilibria and Anarchy Cost
We study computational and coordination efficiency issues of Nash equilibria in symmetric network congestion games. We first propose a simple and natural greedy method that comput...
Dimitris Fotakis, Spyros C. Kontogiannis, Paul G. ...
ECAI
2010
Springer
13 years 10 months ago
A Network Flow Approach to Coalitional Games
In this paper we propose a novel approach to represent coalitional games, called a Coalition-Flow Network (CF-NET), that builds upon a generalization of the network flow literature...
Talal Rahwan, Tomasz P. Michalak, Madalina Croitor...
CORR
2008
Springer
110views Education» more  CORR 2008»
13 years 10 months ago
Correlated Anarchy in Overlapping Wireless Networks
We investigate the behavior of a large number of selfish users that are able to switch dynamically between multiple wireless access-points (possibly belonging to different standard...
Panayotis Mertikopoulos, Aris L. Moustakas
NETGAMES
2003
ACM
14 years 3 months ago
A zone-based gaming architecture for ad-hoc networks
Sebastian Matas Riera, Oliver Wellnitz, Lars C. Wo...
NETGAMES
2004
ACM
14 years 3 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen