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PUC
2011
13 years 4 months ago
A research methodology for evaluating location aware experiences
Abstract Research field trials of fully functional prototypes of location-based games are an effective way to test game designs and develop an understanding of what makes games co...
Josephine Reid, Richard Hull 0002, Ben J. C. Clayt...
GLOBECOM
2006
IEEE
14 years 4 months ago
Distributed Cross-Layer Optimization of Wireless Sensor Networks: A Game Theoretic Approach
— This paper proposes a distributed optimization framework for wireless multihop sensor networks base on a game theoretic approach. We show that the cross-layer optimization prob...
Jun Yuan, Wei Yu
GLOBECOM
2008
IEEE
14 years 4 months ago
A Game Theoretic Framework for Distributed Self-Coexistence Among IEEE 802.22 Networks
—The cognitive radio based IEEE 802.22 wireless regional area network (WRAN) is designed to operate in the under–utilized TV bands by detecting and avoiding primary TV transmis...
Shamik Sengupta, R. Chandramouli, Swastik Brahma, ...
MOBIHOC
2008
ACM
14 years 9 months ago
A game approach for multi-channel allocation in multi-hop wireless networks
Channel allocation was extensively investigated in the framework of cellular networks, but it was rarely studied in the wireless ad-hoc networks, especially in the multi-hop ad-ho...
Lin Gao, Xinbing Wang
NETGAMES
2004
ACM
14 years 3 months ago
OpenPING: a reflective middleware for the construction of adaptive networked game applications
The emergence of distributed Virtual Reality (VR) applications that run over the Internet has presented networked game application designers with new challenges. In an environment...
Paul Okanda, Gordon S. Blair