Sciweavers

1062 search results - page 81 / 213
» Game Networks
Sort
View
CORR
2011
Springer
139views Education» more  CORR 2011»
13 years 5 months ago
Naming Games in Two-Dimensional and Small-World-Connected Random Geometric Networks
Qiming Lu, Gyorgy Korniss, Boleslaw K. Szymanski
CIG
2006
IEEE
14 years 2 hour ago
Improving Artificial Intelligence In a Motocross Game
We have previously investigated the use of artificial neural networks to ride simulated motorbikes in a new computer game. These artificial neural networks were trained using two d...
Benoit Chaperot, Colin Fyfe
SAGT
2009
Springer
163views Game Theory» more  SAGT 2009»
14 years 4 months ago
Nash Equilibria and the Price of Anarchy for Flows over Time
We study Nash equilibria and the price of anarchy in the context of flows over time. Many results on static routing games have been obtained over the last ten years. In flows ov...
Ronald Koch, Martin Skutella
ICANN
2005
Springer
14 years 3 months ago
Evolution of Heuristics for Give-Away Checkers
The efficacy of two evolutionary approaches to the problem of generation of heuristical linear and non-linear evaluation functions in the game of give-away checkers is tested in th...
Magdalena Kusiak, Karol Waledzik, Jacek Mandziuk
MOR
2006
80views more  MOR 2006»
13 years 10 months ago
Regret Minimization Under Partial Monitoring
We consider repeated games in which the player, instead of observing the action chosen by the opponent in each game round, receives a feedback generated by the combined choice of ...
Nicolò Cesa-Bianchi, Gábor Lugosi, G...