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AAAI
2011
12 years 10 months ago
Learning in Repeated Games with Minimal Information: The Effects of Learning Bias
Automated agents for electricity markets, social networks, and other distributed networks must repeatedly interact with other intelligent agents, often without observing associate...
Jacob W. Crandall, Asad Ahmed, Michael A. Goodrich
IE
2007
13 years 11 months ago
A physical three-way interactive game based on table tennis
Physical leisure activities such as table tennis provide healthy exercise and can offer a means to connect with others socially; however, players have to be in the same physical l...
Florian Mueller, Martin R. Gibbs
INFOCOM
2011
IEEE
13 years 1 months ago
A dynamic game solution to malware attack
—Given the flexibility that software-based operation provides, it is unreasonable to expect that new malware will demonstrate a fixed behavior over time. Instead, malware can d...
M. H. R. Khouzani, Saswati Sarkar, Eitan Altman
COCOON
2009
Springer
14 years 4 months ago
An Attacker-Defender Game for Honeynets
A honeynet is a portion of routed but otherwise unused address space that is instrumented for network traffic monitoring. It is an invaluable tool for understanding unwanted Intern...
Jin-yi Cai, Vinod Yegneswaran, Chris Alfeld, Paul ...
NSDI
2008
14 years 11 days ago
Predicted and Observed User Behavior in the Weakest-link Security Game
We aim to advance the understanding of individual security decision-making, by combining formal and behavioral analysis. We sketch a game-theoretic model of security decision-maki...
Jens Grossklags, Nicolas Christin, John Chuang