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ATAL
2008
Springer
13 years 9 months ago
A tractable and expressive class of marginal contribution nets and its applications
Coalitional games raise a number of important questions from the point of view of computer science, key among them being how to represent such games compactly, and how to efficien...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
BMCBI
2010
172views more  BMCBI 2010»
13 years 2 months ago
Nonparametric identification of regulatory interactions from spatial and temporal gene expression data
Background: The correlation between the expression levels of transcription factors and their target genes can be used to infer interactions within animal regulatory networks, but ...
Anil Aswani, Soile V. E. Keränen, James Brown...
KI
2008
Springer
13 years 5 months ago
Simplest Scenario for Mutual Nested Modeling in Human-Machine-Interaction
The research aim of this paper is to represent everydaylife patterns of thought like "Because I know, what you think I think ..." by a process on a machine, which is inv...
Rustam Tagiew
ACMACE
2006
ACM
14 years 1 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
EVOW
2010
Springer
13 years 5 months ago
Evolution of Grim Trigger in Prisoner Dilemma Game with Partial Imitation
The emergence of Grim Trigger as the dominant strategy in the Iterated Prisoner Dilemma (IPD) on a square lattice is investigated for players with finite memory, using three differ...
Degang Wu, Mathis Antony, Kwok Yip Szeto