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CG
2002
Springer
13 years 7 months ago
Learning a Game Strategy Using Pattern-Weights and Self-play
Abstract. This paper demonstrates the use of pattern-weights in order to develop a strategy for an automated player of a non-cooperative version of the game of Diplomacy. Diplomacy...
Ari Shapiro, Gil Fuchs, Robert Levinson
IE
2007
13 years 9 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
IWEC
2004
13 years 8 months ago
AI: the Missing Link in Digital Game Interface Design?
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
Darryl Charles, Daniel Livingstone
DAWAK
2008
Springer
13 years 9 months ago
Efficient Approximate Mining of Frequent Patterns over Transactional Data Streams
Abstract. We investigate the problem of finding frequent patterns in a continuous stream of transactions. It is recognized that the approximate solutions are usually sufficient and...
Willie Ng, Manoranjan Dash
BILDMED
2006
163views Algorithms» more  BILDMED 2006»
13 years 8 months ago
CLARET: A Tool for Fully Automated Evaluation of MRSI with Pattern Recognition Methods
Abstract. Magnetic Resonance Spectroscopic Imaging (MRSI) measures relative concentrations of metabolites in vivo and can thus be used for the diagnosis of certain tumors. We intro...
B. Michael Kelm, Bjoern H. Menze, T. Neff, Christi...