Abstract. We study Facility Location games played by n agents situated on the nodes of a graph. Each agent orders installation of a facility at a node of the graph and pays connect...
— In this paper, we address the problem of creating an objective benchmark for comparing SLAM approaches. We propose a framework for analyzing the results of SLAM approaches base...
Wolfram Burgard, Cyrill Stachniss, Giorgio Grisett...
When working in image and video segmentation, the major objective is to design an algorithm producing the appropriate segmentation results for the particular goals of the applicat...
Within the realm of network security, we interpret the concept of trust as a relation among entities that participate in various protocols. Trust relations are based on evidence cr...
This illustrated paper reports on the early digital games industry in New Zealand, during the late 1970s and 80s. It presents an overview of this largely unknown history, drawing ...