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TSMC
2002
80views more  TSMC 2002»
13 years 10 months ago
Performance metric alerting: a new design approach for complex alerting problems
Alerting systems and related decision-making automation are widely used to enhance the safety and capability of controlled processes across many applications. Traditional alerting ...
L. C. Yang, J. K. Kuchar
AAAI
2007
14 years 1 months ago
PhotoSlap: A Multi-player Online Game for Semantic Annotation
Multimedia content presents special challenges for the search engines, and could benefit from semantic annotation of images. Unfortunately, manual labeling is too tedious and tim...
Chien-Ju Ho, Tsung-Hsiang Chang, Jane Yung-jen Hsu
DIGRA
2005
Springer
14 years 4 months ago
Contexts, pleasures and preferences: girls playing computer games
In this paper, issues of girls and their gaming preferences are explored through observations of computer games sessions at an all-girl state school. What emerged is that preferen...
Diane Carr
FPLAY
2008
14 years 16 days ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
ESA
2009
Springer
122views Algorithms» more  ESA 2009»
14 years 5 months ago
Bounded Budget Betweenness Centrality Game for Strategic Network Formations
In this paper, we introduce the bounded budget betweenness centrality game, a strategic network formation game in which nodes build connections subject to a budget constraint in or...
Xiaohui Bei, Wei Chen, Shang-Hua Teng, Jialin Zhan...