We propose L-nets as a game model of concurrent interaction. L-nets, which correspond to strategies (in Games Semantics) or designs (in Ludics), are graphs rather than trees; the ...
Abstract. We develop a logic for reasoning about object-oriented programs. The logic is for a language with an imperative semantics and aliasing, and accounts for self-reference in...
We develop an imperative calculus that provides a formal model for both single and mixin inheritance. By introducing classes and mixins as the basic object-oriented constructs in a...
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...