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» Game Semantics and Subtyping
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LICS
2005
IEEE
14 years 1 months ago
Ludics Nets, a game Model of Concurrent Interaction
We propose L-nets as a game model of concurrent interaction. L-nets, which correspond to strategies (in Games Semantics) or designs (in Ludics), are graphs rather than trees; the ...
Claudia Faggian, François Maurel
FSTTCS
2006
Springer
13 years 11 months ago
The Anatomy of Innocence Revisited
We refine previous analyses of Hyland-Ong game semantics and its relation to - and
Russell Harmer, Olivier Laurent
BIRTHDAY
2003
Springer
14 years 21 days ago
A Logic of Object-Oriented Programs
Abstract. We develop a logic for reasoning about object-oriented programs. The logic is for a language with an imperative semantics and aliasing, and accounts for self-reference in...
Martín Abadi, K. Rustan M. Leino
ECOOP
1999
Springer
13 years 11 months ago
A Core Calculus of Classes and Mixins
We develop an imperative calculus that provides a formal model for both single and mixin inheritance. By introducing classes and mixins as the basic object-oriented constructs in a...
Viviana Bono, Amit Patel, Vitaly Shmatikov
FDG
2009
ACM
14 years 4 days ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka