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» Game Semantics for Higher-Order Concurrency
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ENTCS
2007
114views more  ENTCS 2007»
13 years 8 months ago
A Graph Abstract Machine Describing Event Structure Composition
Abstract Machine Describing Event Structure Composition Claudia Faggian and Mauro Piccolo 1 ,2 ,3 Dipartimento di Matematica Pura e Applicata – PPS Universit´a di Padova – Par...
Claudia Faggian, Mauro Piccolo
CHI
2005
ACM
14 years 8 months ago
Children's and adults' multimodal interaction with 2D conversational agents
Few systems combine both Embodied Conversational Agents (ECAs) and multimodal input. This research aims at modeling the behavior of adults and children during their multimodal int...
Jean-Claude Martin, Stéphanie Buisine
EMSOFT
2004
Springer
14 years 1 months ago
Reactive process networks
Data flow process networks are a good model of computation for streaming multimedia applications incorporating audio, video and/or graphics streams. Process networks are concurre...
Marc Geilen, Twan Basten
PPDP
2005
Springer
14 years 1 months ago
ReactiveML: a reactive extension to ML
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Louis Mandel, Marc Pouzet
TASLP
2002
143views more  TASLP 2002»
13 years 8 months ago
Creating conversational interfaces for children
Creating conversational interfaces for children is challenging in several respects. These include acoustic modeling for automatic speech recognition (ASR), language and dialog mode...
Shrikanth S. Narayanan, Alexandros Potamianos