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ICASSP
2011
IEEE
14 years 8 months ago
A cross-layer optimization for energy-efficient MAC protocol with delay and rate constraints
We propose the energy efficient MAC algorithm in this paper. In the proposed algorithm, each node sets the contention window size with respect to the residual energy, the harvest...
Haksub Kim, Hyungkeuk Lee, Sanghoon Lee
CIG
2006
IEEE
15 years 10 months ago
Fun in Slots
— People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spe...
Kevin Burns
IAT
2006
IEEE
15 years 10 months ago
Realising Common Knowledge Assumptions in Agent Auctions
Game theory is popular in agent systems for designing auctions with desirable properties. However, many of these properties will only hold if the game and its properties are commo...
Frank Guerin, Emmanuel M. Tadjouddine
ACMACE
2007
ACM
15 years 8 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
AI
2002
Springer
15 years 4 months ago
Multiagent learning using a variable learning rate
Learning to act in a multiagent environment is a difficult problem since the normal definition of an optimal policy no longer applies. The optimal policy at any moment depends on ...
Michael H. Bowling, Manuela M. Veloso