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IJVR
2008
171views more  IJVR 2008»
15 years 4 months ago
The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Rea
Virtual Human Character movement is very essential on virtual reality game in order to perform natural or emotional movement. Basically, numerous researchers focusing on movements ...
Ahmad Hoirul Basori, Daut Daman, Mohd Shahrizal Su...
JOLLI
2007
129views more  JOLLI 2007»
15 years 4 months ago
Dialogue Coherence: A Generation Framework
Abstract This paper presents a framework for the generation of coherent elementary conversational sequences at the speech act level. We will embrace the notion of a cooperative dia...
Robbert-Jan Beun, Rogier M. van Eijk
GAMEON
2003
15 years 5 months ago
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games
Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
Marco Remondino
SMI
2003
IEEE
188views Image Analysis» more  SMI 2003»
15 years 9 months ago
On Graph Partitioning, Spectral Analysis, and Digital Mesh Processing
Partitioning is a fundamental operation on graphs. In this paper we briefly review the basic concepts of graph partitioning and its relationship to digital mesh processing. We als...
Craig Gotsman
LICS
2002
IEEE
15 years 9 months ago
The Proof Complexity of Linear Algebra
We introduce three formal theories of increasing strength for linear algebra in order to study the complexity of the concepts needed to prove the basic theorems of the subject. We...
Michael Soltys, Stephen A. Cook